Ship spawn ant outpost tweak – New ships at random outposts are now called by activating outpost’s distress signal function.Overall with the new system docking should be much more user friendly, as there is no longer any “eyeballing” of speed and offset. Added visual (bar) and numerical indicators for rotation angle, directional speed and lateral speed (vertical and horizontal). Radar was added to help with orientation. Docking interface rework – Completely overhauled the docking UI.Servers will be wiped to ensure proper patch deployment. Servers will be down from 10:00 UTC until 11:00 UTC. Hellion patch 0.1.11 will be released on April 13. Known Bugs List: quelques belles images du jeu, source Ĝhanged gravity settings in Airlocks - All airlock pressurization chambers are now in zero-g by default.įixed: Client crash or force close - while in cryo player will be stuck in alt look/cryo poseįixed: Pilot panel crash after missing warpįixed: Docking multiple modules - not all air generators are shown on panelsįixed: After warp, docking panel not showing docking target of moduleįixed: Door state not saved on persistence (Doors are unlocked)įixed: Multiple fixes when two ships are docked airlock to airlock like: inverted controls, missing piloting HUD, etc.įixed: Removing suit with items in pockets caused parts to be glued to your feetįixed: Radar not showing the position of the target (on the UI line) after reloggingįixed: After warp ship/modules rotating (like asteroids did)įixed: Match velocity is now a single key pressįixed: Standing on item and panel interact makes character fall through the groundįixed: While locked to ship’s docking panel pressing alt tab and back will zoom camera to panel too muchįixed: Entering wrong server password should not let you create a character on that serverįixed: Ship grappling port is wrongly called Port1 on shipįixed: FTL drive status (online/offline) real time update on navigation panelįixed: Item locker sliding door should not trigger/close when picking up an item from the rackįixed: Invert mouse option affecting panelsįixed: Controls submenu scale with lower resolutionsįixed: Fog after scanning (Purple Haze) drastically lowers game fps.As a result firing in zero-g will cause character to move. Weapon tweaks and zero-g recoil – Tweaked and corrected various weapon parameters.Interface with a slider and confirmation option will pop up. To vent unwanted resources drag the resource that you want onto the VENT icon on the UI. Vent resources from cargo – Added vent option on the cargo UI.Life Support parameters Tweaks – Tweaked the amount of oxygen consumed when Air Filter is operational.If there is not enough filtering power available, LS nodes will activate sequentially according to the priority list. Additionally, multiple LS Nodes can now filter air simultaneously provided that the central Air Filtering unit can handle it. Air Filtering Units in LS Nodes now correctly affect the speed of air filtration. Life Support Air Filter changes – Air Filtering now properly activates once air quality drops below 90%. Hellion patch 0.1.10 will be released on April 6. Et j'ai encore une ou deux raisons en réserveĪprès, dans un jeu fini, équilibré etc et qui se dit une survie / simulation, je suis plutôt pour un système de déconnexion "safe", Star Citizen voulait faire de même pour son système de déconnexion (lit quand on est dans l'espace par ex.), y arriveront-ils ? Je disais bien : dans les conditions actuelles de gameplay aussi, où on a tendance à 1/ subir un wipe toutes les semaines 2/ perdre le gaz de sa base à cause de bugs 3/ perdre des textures quand on se reco depuis le cryopod d'où on s'est déco 4/ subir un PvP par encore équilibré, notamment car les serrures sautent à chaque redémarrage de serveur par exemple entre autre. Si la consommation d'air est raisonnable (genre 15l/h d'O² "pur", ce qui est je crois la consommation d'un humain de 80kgs en sommeil), et que les réservoirs du jeu permettent une déco de 24h sans mourir d’asphyxie sans être au max forcément, là je ne dis pas. Ce que je veux dire par là, c'est que si tu es à 1h de ta base, il te faut un moyen un peu moins long de te déconnecter.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |